
Thunder Games Ltd.
Senior Game UI/UX Designer
From Feb, 2025 - present
I'm responsible for designing UI UX for flagship mobile titles published by global publishers like HOMA, TapNation, and Supercent.
Manage end-to-end UI/UX design, from concept and wireframes to final Unity implementation
Build scalable Unity UI systems and data-driven UX flows that enhance engagement and monetization
Collaborate with artists and developers to deliver cohesive, high-quality game interfaces
Key Project:
Rescue Cop (12M+ downloads) — midcore shooter
Rescue Agent (1M+ downloads) — action game
Crab Life (100K+ downloads) — idle RPG

Pixel Dynamics Studio Ltd.
Game UI/UX Designer
From Feb, 2024 - Jan, 2025
I’ve designed UI/UX for 45+ game projects across genres including Racing, Shooting, RPG, Puzzle, and Web3. I build scalable design systems and ensure consistent, accessible user experiences across platforms.
Developed unified Unity UI systems and Figma component libraries
Led a small design team of 4 and established UI/UX guidelines and review processes
Collaborated with developers and product managers to align design with product goals

Game Artist
Minigame Lab Limited
From Sep 2021 - Jun 2023
I have opportunity to work on 7+ hyper casual and casual game projects. Explored Unity UI implementations and animations.
Designed Game UI Designs components optimized for Unity UI System
Delivered 2D/3D game assets and publishing visuals for global launches
Contributed in MGL Original games like Word Masters, Carberry Harvest and more.

Game Artist
Ulka Games Limited (Moonfrog Labs)
From Jan 2020 - Aug 2021
I began my journey in Mobile Game UI Design with ADDA and Board Club game project.
Contributed to UI Design and Prototypes
Collaborated with designers and developers to support rapid iteration
Created promotional photo and video for Ludo Club (100M+) and Teen Patti Gold (100M+)




